Part 19

40R starts the same way 40M does.






The radar goes nuts.





My initial formation will be meaningless so I went with the default.




Music: Midnight Star Storm














Mime posted:
I'm right here.















The dialogue from here is the same as on Marisa's side, with only one difference:

Marisa posted:
C'mon!

Reimu posted:
Bring it!


Alright, so personally speaking I think 40R is way harder than 40M. Sure there's no Yukari to deal with, but Marisa's team trumps her bullshit with some serious fucking bullshit. And it's even worse on Lunatic, where everyone deploys danmaku, casts spirits, and even have appropriate skills.

In fact, chapter 40R is so ridiculous on Lunatic that Sanbondo threw the player a bone and set Marisa's AI to rush the player right away. I hear Reimu doesn't do the same on 40M, but either way if you don't want to bother you can just focus on the other protagonist and skip the entire thing.
I'm going to get the bonus at the very least, but killing everyone is just not happening. I'm not even sure if it's actually possible without ludicrous amounts of stat doping.

Border Team stonewalls any unit in this chapter that doesn't have Fury. Marisa doesn't, so she's effectively harmless.
Though she'll burn through her SP like crazy on Strikes and Valors so it's still pretty important to keep Yukari's HP up.

Look at this mess.
Marisa: No special effect, but her evasion penalty is a staggering -60%.
Nitori: Enemy units take 30% less damage.
Hina: All enemy attacks are critical hits. (Pain Flow)
Prismrivers: All allied units in the range of her field at the start of a turn lose 6 Power.
Three Fairies: All enemy units within 5 tiles of Sunny can not be attacked.
Lily: Enemy units regain 40% of their maximum HP at the beginning of the turn.
Wriggle: +20% to enemy Evasion rates.
Yuuka: All enemy attacks will do graze damage.
Nitori's used to dunk every allied unit in range underwater like in 20M. Since there isn't any water on the map, that had the side effect of preventing any of my units from moving until Nitori was dead. Needless to say I'm glad they patched that out!

Border and Tengu Teams will be drawing the enemy's attention here,

while the rest of the team forms up down here. You'll see why later.
Music: Observe, White Wolf!

Marisa was nice enough to get Momiji's Berserk running.

The Prismrivers serve mostly as a giant annoyance: Lunasa will spam Daunt like there's no tomorrow, and combined with their field it's pretty easy to end up with a net loss of Power per turn. Which was really bad back when Nitori was freezing everyone and Hina was ensuring every hit did massive damage, but thankfully that quagmire's gone.

One way to deal with Sunny's field is to get the enemies inside to come charging out. Dai and Mystia make nice targets.




This conversation can play before Wriggle actually introduces herself.

Music: -Fleeting Flame- Firefly Soul

I usually spend some SP on Fury to speed up Nitori's death.

On the other side of the map, Wriggle is quickly smacked.








Music: Water-to-Air Super Youkai Warhead Nitori

Nitori got absurdly lucky here and didn't trigger Shield Defense. I had to reset since otherwise Momiji would die from further attacks.
Music: From the Bottom of the Valley and the River

Since she's the boss with the lowest health, she's also getting 6000 HP back a turn from Lily, Komachi, and Suwako's Trusts.
Music: A Sworn Friend's Bond

Not that it matters since I managed to get her to walk right into my big Support Attack formation.

Music: The Snow White Angel of Spring (Rally)
I'm just dumping unused songs now.

Non-Directional Laser is hilarious when it misses, because the entire animation still plays. All those explosions were just off I guess!
By turn 5, more danmaku fields have sprung up.
Meiling: Enemy units take 35% less damage.
Koakuma: Allied units lose 30 MP at the start of every turn.
Patchouli: -80% to enemy MP costs.
Sakuya: Sakuya will always trigger Counter. (Sakuya's World)
Elly: Allied units can not move.
Kanako: Allied units take 18% more damage. (Expanded Onbanshira)
Music: Misery Go Round

Anyway Hina did the exact same thing Nitori did, and suffered the exact same fate.

Once I pass Turn 5, more enemy units start moving. Alice and Sakuya will happily pass right through Sunny's field to suicide on my Support formation,

and Border Team will try to shepherd Suwako and the Prismrivers to do the same.







Music: Dancing Marionette


I've admittedly never left Alice alive long enough to check, but I don't think Magic Team coordinates their attacks like Border Team does in 40M.






Music: Sealing Charm, Blessed Light

Incidentally, Lord Mishaguji's insane 9 panel range makes getting Reimu far away enough to get Suwako to start moving actually kind of annoying.

On the plus side I can have my main army essentially meet her halfway since they also need to draw Sakuya's attention.
Three new fields have gone up:
Suwako: All allied units lose 20 SP at the start of every turn. (

Kurumi: No special effect, but a noticeable -45% evasion penalty.
Mima: Ranged attacks do 80% less damage.
Music: Trickster Girl

I considered moving further away so I could set up the Three Fairy's death too, but Elly's effect stopped that plan in its tracks. So I beat up Sakuya while I waited for Elly to get in range.

Music: Luna crescente


Suwako used the lull to snipe Dai. She was basically out of SP and I have Mysterious Song as a backup, though, so no harm done.
Music: Your Sparkling Sound


Elly is promptly cut to pieces next turn,

earning me the Lunatic bonus of killing five named units.

Now would be a really good time to drop everything and murder Marisa, but I want to at least reach a hopeless scenario first.

So I just have to wait out one last turn of Suwako's bullshit Fury'd Lord Mishagujis,

and then I can dump almost everyone on the ship and head south.
Music: A Certain Misfortune God's Song

Oh come on, how far away do I have to be?

As a tangent, see Kurumi here? She's a cheating jerk.

With a staggering 280 Mobility (for comparison Reimu has 205) and a S rank in the Sky on top of that, she's a complete pain in the ass for basically zero reason besides "fuck you".

Anyway Suwako finally moved south.
Music: Shiny Transblue

This means I can have the ship run up and smack her with an anchor,

then bum rush everyone out of the ship to murder her ASAP. I even blow a Hermit Purple on her to help chip through her gargantuan HP total.







Music: With an Eternally Innocent Heart

Seriously, she has 63,000 HP. That's 10,000 more than Kanako!


I end up having to wait another enemy phase, so Shou died.

Also everyone loses 20 SP which means no more Strikes.









Music: Careless Though it's Spring

Suwako posted:
I've lost, I've lost. So there are people as strong as this, huh?
A ridiculous amount of save scumming later and the deed is finally done.

Cue even more save scumming to take down Kurumi.


11 bosses to go and only a few characters have any SP left at all.


I blew a bunch of turns getting the ship to just far away enough from Sunny that she dropped her field. Now I can repeat what I did against Suwako and rush the ship forward to deploy my entire army.

You know, if Marisa's field wasn't slowing me down. I think if I still had a Tailwind left I could do it, but I don't so the point is moot. The vast majority of my characters can't reach the Three Fairies, so there's no way I can take out their 37,000 HP in one turn.
And even if I somehow could, I have to deal with:

Meiling's fuck-off high defenses (~35k HP, 160 Defense [fun fact: the bosses in chapter 40 keep any stat boosts you might have given them], 2300 Armor, Berserk 7, both the Guard skill and spirit, and a -35% damage field),

Patchouli sniping me while I try and take out Meiling,

Mima's complete bullshit (~57k HP, you can effectively only damage her with Melee attacks if you're out of SP for Fury, absurd damage, absurd Hit/Evade rates, and Sense and Fury just for that extra fuck you),

The Revenge of Chapter 10: Bullshit Harder (68k HP, something like an 80% Double Image chance and Shield Defense on top, and a MAP just for kicks),

and Kanako (58k HP), who is almost as tanky as Meiling but hits much harder.
And of course while I attempt to beat all of these bosses the Prismrivers (who I probably should have killed before moving to the Three Fairies) would be constantly debuffing my Power, Marisa would be running interference, and Lily White would be tossing heals. Speaking of Lily, if she dies before (I think) the Three Fairies and the Prismrivers?
quote:
Aaah! Fairy?!
Gah! They got Lily!
You're starting by picking off the weak fairies?!
No, I think I know Reimu's plan. They want to cut off our lifeline and ruin us!
Ah hah, so that's their angle. They definitely know our group comp well.
But I'm not gonna let cheap tricks like that slide!
It's an effective stratagem, true, but...
I don't agree that all's fair in love and war.
You hurt our friend!
You trampled her gentle heart!
That crime will become the thorn that pierces your hide.
Lily, I'm sorry I couldn't protect you...
Mark my words, we will avenge your fall.
Whoa~, this is some serious hype!
The Prismriver Phantom Ensemble doesn't believe in bullying!
Evil will be judged, that's all.
Hehe, it's so nice to have an excuse for terrible retribution.
So this is an excuse for you to go all-out? That's one way of looking at it.
I hope you're prepared, because we've got one goal.
All hands, ready yourselves! Exterminate every non-believer in your path!
To be fair 40M Lunatic has some ridiculous bullshit too (Suika in particular is a nightmare), but I dunno. 40R just has more in my opinion.




Music: Midnight Star Storm

Anyway I'm just gonna beat up Marisa now.

Just have to set up a formation first.

Thanks to Mystia I'm not facing outright impossible odds, and my tanks can all take a hit so there's no threat of death. I just need to save scum until everything works out.

Turn 24 will be the last one. Behold, my secret weapon!

SP restoration items on Shizuha.

I only get just enough for one Attune,

but Ran is going to make that one Strike count.






Right after Youmu manages to hit Marisa anyway.













quote:
Love Sign "Master Spark"

This animation's from a different run.

Master Spark's effect (-35% from final evade rate, can't move through the edges of the fan shape) isn't anything special. More annoying is that's it's a MAP. That the actual Marisa doesn't have. Because reasons.

Anyway she's not gonna get a chance to use it because Rumia and Hatate immediately debuff the shit out of her.

Everyone proceeds to beat the snot out of her.

Especially Ran.

Ran did like 20k total across three attacks.


Too bad I had to suicide her.

Reimu posted:
Don't just stand there like that!
I would have liked to finish this chapter with Fantasy Seal -Blink- or Hakurei Danmaku Barrier, but after that trip on the ship Reimu just doesn't have the Power.

Just as Reimu dropped her route exclusive item, Marisa drops some Scarlet Metal.













The conversation's the same as 40M after that.

Even this won't be the chapter I reset the most on.

------









The screen flashes white.

